Well, until more people
join the team , it's just me!!
started at about 13 years old (now older and much wiser) tinkering with
Osborne, Radio Shack and Commodore computers.
My love of computers and need for college tuition
led to my becoming a programmer for the U.S. Army.
Upon completing my 4 year enlistment (and missing
the 1st Gulf War by 1 month), I enrolled in college
and earned a B.S. in Computer Science. While
in college I got into 3D graphics worked for IBM
Federal Systems as an intern on M1A1 tank
simulators. Upon graduating, I went to work
with GE Aerospace working on similar simulation
systems. GE was purchased by Martin Marietta
and a year later merged with Lockheed to become
Lockheed/Martin. Lockheed Martin formed a
commercial endeavor called "Real3D" to develop 3D
graphics cards for the PC. Real3D designed the
Intel I740 graphics chip as well as Model2 and
Model3 hardware for SEGA. Intel ultimately
acquired Real3D at which time I went to work for ATI
I'm currently still at ATI and work on the OpenGL
driver for the Radeon family of products.
Due to the nature of developing 3D graphics
hardware, I became familiar with emulation.
Most designs for a 3D graphics chip start with a 3D
software emulation. This exposure to emulation
is what sparked my interest in tinkering with the MAME
source and what has led me to this little project.